TTP-MAGTHROW

TTP-MAGTHROW

$9.99

Add to Basket

TTP-MagThrow

Turn an empty magazine into one final distraction.

TTP-MagThrow introduces a unique combat mechanic that allows players to physically throw their empty pistol magazine at an opponent before reloading. Designed for serious roleplay and action-focused servers, this lightweight resource adds a new layer of tactical decision-making when every second counts.

When a pistol reaches 0 rounds, players can press a configurable key while aiming to eject and throw their empty magazine. The magazine becomes a physical object with realistic trajectory and can strike nearby players, causing a configurable stagger effect and optional damage.

Unlike simple prop throw scripts, TTP-MagThrow includes built-in balancing systems to prevent abuse while maintaining immersive gameplay.

Features

  • Throw empty pistol magazines with a configurable keybind
  • Only works when the current pistol magazine is completely empty
  • Requires players to be aiming before throwing
  • Realistic throw animation with visible magazine prop
  • Physical magazine projectile with realistic trajectory
  • Network synchronized magazine objects
  • Configurable stagger/flinch effect on impact
  • Optional damage system
  • Magazine pickup interactions
  • Automatic prop cleanup
  • Cooldown protection
  • One magazine throw per empty magazine
  • Magazine throw resets automatically after reloading
  • Lightweight and optimized
  • Fully configurable

Framework Support

  • QBCore
  • ESX
  • Standalone

Notification Support

Supports multiple notification systems:

  • QBCore Notifications
  • ESX Notifications
  • ox_lib Notifications
  • Native GTA Notifications

Target Support

Supports multiple targeting systems:

  • qb-target
  • ox_target

Configuration Options

  • Throw keybind
  • Cooldown duration
  • Throw force
  • Hit detection distance
  • Prop lifetime
  • Stagger duration
  • Optional damage amount
  • Notification system selection
  • Target system selection
  • Supported pistol weapons

Gameplay Features

Realistic Magazine Handling

Players can only throw a magazine when their pistol is completely empty. Once a magazine has been thrown, another cannot be thrown until the weapon has been reloaded, preventing abuse and maintaining balance.

Tactical Combat Tool

Use your empty magazine as a last-second distraction during close-quarters engagements. Stagger opponents, create openings, and gain valuable time to reload.

Balanced By Design

Built-in safeguards include:

  • Empty magazine verification
  • Reload detection
  • Cooldown protection
  • Aim requirement
  • One throw per magazine

Perfect For

  • Serious Roleplay Servers
  • Police & Law Enforcement RP
  • Gang & Criminal RP
  • Tactical Combat Servers
  • PvP Events
  • Realistic Firearm Enhancements

Give your players one final option when the magazine runs dry.